three.js Experiments by StephenDS

- [01/07/2022] Test Scene (Scene, Camera, Resize Window, Renderer, Orbit Controls, Geometry, Lighting, Cubemap, Raycast, Mixer, Synchronous Model Loading)

- [03/07/2022] Vaporwave

- [09/07/2022] Test Scene 2 (Test Scene + Asynchronous Model Loading, Load Manager)

- [14/07/2022] Test Scene 3 (Test Scene 2 + Mesh Groups, Sound, Collision Detection, Mesh Spawning and Destroying)

- [19/07/2022] Cannon 1 (Cannon that fires Meshes. Cannon can pitch and rotate using WASD keys. Fire using space key)

- [21/07/2022] Cannon 2 (Cannon 1 + Physics Cannon-es.js, Rate of Fire 250ms, Ammo Limit of 10. Press Q for console debug)

- [22/07/2022] Cannon 3 (Cannon 2 + Smooth Rotation, Multiple Key Press)

- [27/07/2022] Cannon 4 Final (Cannon 3 + Enemy Spawn & Spacing, Collision Detection via Cannon-es.js)

- [16/08/2022] Dodge (Avoid Red Blocks, A+D to Move, 3 Lives, Difficulty Increases Every 20 Seconds, +10 Score Per Dodge)

- [21/08/2022] Dodge 2 (Dodge 1 + Game Over Logic, Restart Game Logic - Q, Lives Logic, Difficulty Adjustments, UI & Models)